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YumikoAvatar.png Yumiko Legends Caspian CaspianAvatar.png

LanceIcon.png ScytheIcon.png
Strength Icon.png Strength 5
Dexterity Icon.png Dexterity 5
Armor Icon.png Defense 4
Speed Icon.png Speed 8

Artemis is a high speed, celestially themed Legend featuring the Rocket Lance and Scythe as her weapons. She can be unlocked for 5400 gold. While born as the human Mary Washington, Artemis has obtained great power purportedly from the 'will of the universe' itself. She wears space style armor of glinting silver and intense purple to match the darkness of deepest space, and her visor and weapons appear to hold the universe itself within. While her overriding mission is to destroy Orion, Artemis fights in the tournament with the full strength of the stars and galaxies themselves, unleashing the power of the universe on unsuspecting opponents in the eternal tournament.

Cataclysm from beyond the stars. - Mallhalla purchase description


The Answer

She didn't even stop to tell me her diabolical plan. One second we were waiting for the usual monologue and the next my entire fleet was just gone. – Lance Starchampion

Philosophers sometimes talk about "The will of the universe", a consciousness above that of even the gods. We may never know if the universe has a will, but we do know it has an immune response. When foreign matter streaked over the skies of Valhalla, the response was an antibody of celestial proportions. As the name Orion was spoken, Artemis came into being, although she would not call herself that for many years.

Born Mary Washington in West Plaza, New York, she was a voracious reader with a love for strawberry ice cream. While Mary had a relatively normal childhood, her parents sometimes wondered why she would stare silently into the night sky for hours or read stories of the goddess Artemis killing the hunter Orion over and over again.

Mary was too eager to confront her opponent. At the first sign of her powers manifesting, she opened a wormhole intending to stride into Valhalla. Instead, she emerged in the vacuum of space. Struggling for survival, she fought to maintain a cocoon of atmosphere siphoned from nearby worlds. In desperation she ripped the core from a nearby star to forge her armor, extinguishing her first solar system. From there she traversed the dangers of the universe, careening through the Tri-Nova, ending Starchampion's fleet, and imploding the Leviathan of Eons, to name a few. Once ready, the completed Artemis arrived in Asgard.

In Valhalla, Artemis is still subject to the rules of local gods and tries to complete her destiny in The Tournament itself. Sensing a common frustation, Nix has taken her under her wing and the two often spar to hone their scythe skills. As Orion's reputation grows in the arena, Artemis wonders if all of Asgard might be too infected to save.

Destroying Orion isn't the only thing I want to do. But yeah, that's the main thing. – Artemis


ArtemisFlair1.png ArtemisFlair2.png
WIP.png WIP.png
Rocket Lance
Galaxy Lance
Starry Scythe


For Light Attacks and Aerial Attacks, see individual weapon pages for the Rocket Lance and Scythe

Signature Attacks

Rocket Lance

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min) Notes
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral Artemis extends her hand up and ahead as cosmic forces begin to her will. Soon after, the cataclysm lets loose a flying ball of cosmic energy; on contact, the released power stuns the victim, ripe for the follow-up strike of the lance. A far-reaching anti-air attack. Somewhat slow in execution, but effective in damage.


The Cataclysm readies her lance, exhaust forward, as terrible energies howl and roar inside the weapon. When time is right, she leaps ahead and punches the foe with the butt of her lance, simultaneously releasing a blinding burst of unstable force that would rend the unwitting enemy -- but in the arenas of Valhalla, it simply deals damage and hurls them away. This attack does not damage anyone standing too close to her. Still, a big hitbox and good power is nothing to sneer at.
Artemis hops on the lance and hovers on it with the plumes of dark energy, and then briefly unleashes her power in a rending laser that tears an open gash in the ground beneath -- and in any foe on the way. Obviously designed to avoid damage from ahead while hurting the reckless enemy with its wide hitbox. Also incredibly useful in ledge-canceling and other cases when hitting wide is important.


Input Description Damage Stun Frame Advantage Force Animation Frame Data (min) Notes
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral Artemis flies above the ground on the plume of dark energy, and shortly after rips an open gash in the space diagonally ahead of her. While the space heals quickly from the terrible strike, any foes that happen to be on the way of her scythe will not. A quick and simple anti-air attack that hits in a single strike. Still, do not underestimate its utility. It’s fast, powerful, and wide -- when timed correctly, it can deal great damage while still giving Artemis enough time to move away.


From the universe’s dark and starry heart, Artemis delivers a narrow forward-reaching swipe with her scythe. If the rending blade snatches the foe, the Cataclysm finishes off the victim with its (literally) piercing gaze. Very similar to Mordex’ Forward Signature -- without the icicles, but with a follow-up strike.
The Cataclysm leaps above the ground and hovers on the plumes of dark energy, preparing a flying charge of unknown power which explodes into a short-living disk that follows the ground. Any enemy that gets hit by the ball itself or its ground explosion is hurled upward and eradicated by the Artemis’ merciless scythe. A very effective dodge-and-counter attack. When charged, Artemis will hover higher. The energy ball gets an incredibly wide hitbox if the charge collides with the ground. Time it right.


Weapon Inputs What it's useful for Damage Is it a true combo? Other notes Example video(s)



Use of Signatures

Matchup strategy against specific Weapons

To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.






Rocket Lance






Matchup strategy against specific Legends

To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.




Lord Vraxx


Queen Nai


Sir Roland

















Wu Shang









Darkheart Artemis
Price: 200 mammoth coins
Iron Lady Artemis
Price: 140 mammoth coins
Eclipse Artemis
Price: 140 mammoth coins
Seraph Artemis

Available only as a random reward from the Celestial Chest

Colour Variations

For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
Click to see the colors
Artemis.png ArtemisBaseBlue.png ArtemisBaseYellow.png ArtemisBaseGreen.png
Classic Colors
Starting Color
Starting Color
Starting Color
Starting Color
ArtemisBaseBrown.png ArtemisBaseOrange.png ArtemisBasePurple.png ArtemisBaseCyan.png
Unlock at Level 2
Unlock at Level 5
Unlock at Level 10
Unlock at Level 12
ArtemisBaseSunset.png ArtemisBaseGrey.png ArtemisBasePink.png ArtemisBaseRed.png
Unlock at Level 14
Unlock at Level 16
Unlock at Level 18
Unlock at Level 20
ArtemisBaseWhite.png ArtemisBaseBlack.png ArtemisBaseCommunityColors.png ArtemisBaseSkyforged.png
Price: 10000 Gold
(Requires Level 10)
Price: 25000 Gold
(Requires Level 25)
Available only from devs for
contributing to the community.
Price: 2500 Glory
(Requires Level 5)
ArtemisBaseLovestruck.png ArtemisBaseHeatwave.png ArtemisBaseHomeTeam.png ArtemisBaseHaunting.png
Price: 1500 Gold
(Only during Valhallentine's)
Price: 1500 Gold
(Only during Summer Heatwave)
Home Team
Price: 3000 Gold
(Only during Back To School)
Price: 3000 Gold
(Only during Brawlhalloween)
Winter Holiday
Price: 1500 Gold
(Only during Brawlhallidays)


  • Artemis' weapons are the Galaxy Lance (Lance) and the Starry Scythe (Scythe)
  • In Greek mythology, Artemis Goddess of the Hunt does indeed kill the heroic Orion, but the story is much more complicated. In many versions, Artemis is in fact Orion's great friend, and the God Apollo, Artemis' brother, tricks Artemis into killing Orion.
  • Both Orion and Artemis have their lore connected to the stars and constellations. Interestingly, Artemis is another, less common name for the same constellation of Orion.
  • The constellation and mythology is firmly linked: the Goddess Artemis is supposed to have hung Orion's body in the star for all to see; this was common practice for honoring great heroes in Greek mythology.


For changes that applied to weapons rather than individual Legends, see individual Weapon pages.
Click to see changes to this Legend ->
Released Game
Build Changes
3.10.0 We have altered the Recover time on Artemis’ Down Lance to be more in line with other similar attacks; the former being too low in overall duration and the latter being too committal for its more niche use
 • Artemis Down Lance: Decreased Recover time from 14 to 11.
3.6.0 A number of Signatures for underperforming Legends have received increases to reward or benefits to their utility. The risk and reward on Artemis’ Down Scythe have been adjusted for more desirable use of this Signature.
 • Artemis Down Scythe: Increased Force from 65 Fixed/45 Variable to 65 Fixed/49 Variable; Decreased Recover time on miss from 18 to 16.
3.3.0 We have increased the reward or responsiveness on several Signature attacks that have fallen behind other similar options, such as the speed of Thatch’s anti-air Neutral Sword and the Damage on some of Scarlet’s attacks. We have also updated some of Sidra’s attacks, as the Down Sword could rotate into follow-up attacks too quickly on miss, and the Side Cannon’s Damage has been reduced to compensate for its effectiveness at scoring knockouts.
 • Artemis Down Scythe: Increased base Damage from 20 to 22.
 • Artemis Down Lance: Now receives increased Damage and Force from charge time, resulting in moderately increased knockback and increased Damage ranging from 3~5.
Open Beta
Build Changes
2.77.0 The following Signatures have all received adjustments to their speed bonuses gained when performed from a dash or chase dodge. They have been brought in line with other comparable Signature attacks:
 • Artemis Side Lance
2.65.0 • Artemis the Answer is now available to play in Brawlhalla!

Brawlhalla Logo.png LEGENDS OF BRAWLHALLA Brawlhalla Logo.png
BödvarCassidyOrionLord VraxxGnashQueen NaiHattori
Sir RolandScarletThatchAdaSentinelLucienTeros
DianaJhalaKorWu ShangValRagnirCross