Cassidy

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Bodvar Avatar.png Bödvar Legends Orion Orion Avatar.png
Cassidy.png

BlastersIcon.png HammerIcon.png
Strength Icon.png Strength 6
Dexterity Icon.png Dexterity 8
Armor Icon.png Defense 4
Speed Icon.png Speed 4

Cassidy is a mostly balanced, high dexterity legend featuring the Hammer and Blasters as her weapons. She can be unlocked for 2300 gold. Wild West Marshal Cassidy Miller wears apparel very standard of her Western style, including a large cowgirl's hat. Having been on both sides of the law, acting as a legendary Marshall and dangerous fugitive, Cassidy has a keen sense of justice and is unafraid to deal it out with the heavy end of her hammer.

Feared by outlaws and vampires from the age of fifteen, Cassidy is the toughest marshal to wear the badge either side of the Bifrost. - Mallhalla purchase description

Lore

The Marshal of the Old West

Reward ($5000) for the capture, Dead or Alive, of ex-U.S. Marshal Cassidy Miller. Age 25, 5 feet, 8 inches. Brown hair and eyes. Wanted for dereliction of Duty, harboring a Fugitive Slave, aiding a Known Criminal, and Attempted Murder. Known companions include a Giant Cougar, a Twenty-foot Lumberjack, and a Cherokee Ghost. Armed and extremely Dangerous. - Poster, Nebraska Territory, 1853

When fifteen-year-old Cassidy Miller captured Wild Zeb and his gang, Zeb insisted his gun jammed and the sun was in his eyes. But outlaws soon changed their tune, and just five years later, Bloody Cal Johnson bragged from prison that Utah had been forced to call in the great Marshal Cassidy just to bring him down.

In her long career, Cassidy's insistence on justice for all earned her many unlikely friends, including "the meanest horse in the West", a giant cougar named Boots. But it also put her on the wrong side of the law when she joined the Underground Railroad and became a wanted fugitive herself. Later, Cassidy returned to law enforcement in dramatic style when President Lincoln begged her to track down the Bloodfang Rangers, a company of Confederate Vampires.

To Cassidy, Valhalla is like any other frontier boomtown in need of her rough brand of Justice. She's always on the lookout for suspicious types and reckons that trouble's brewing.

You just going to stand behind me looking all-fired stupid or are you going to draw? - Marshal Cassidy

Appearance

Cassidy's 'Sixshooters' Revolvers

Wild West Marshal Cassidy Miller wears apparel very standard of her American style. Most importantly in her Wild West attire, Cassidy wears a very large, cream colored cowgirl's hat. Her hat is decorated with a pale blue ribbon that is wrapped above the wide brim of the hat. Her shining golden Marshall's badge also adorns her hat, showing both her status in the mortal world, and her keen sense of justice. Under her hat can be seen wavy shoulder length hair that frames her face, and is a reddish brown in color.

Also this shade of red-brown is her tan leather jacket, which is worn over a simple white cotton blouse. Her jacket is short in length, but has sleeves covering the length of her arms, which then lead to firm leather firms of a dustier, pale brown. There are also two golden buttons on her jacket, which match the gold of her Marshall's badge.

Cassidy's 'Rail Hammer' featuring Gnash and Thatch

Also golden is her belt buckle, which sits next to a gun holster of similar color to the belt itself. Amusingly, the gun holster is many times smaller than both Cassidy's guns, and her hands. The belt itself hold up a pair of dusty blue jeans, which in turn lead to a pair of knee-high, thick leather boots, which are the same dusty brown color as her golves. On each boot is a single steel spur, which denotes her ranching background, and is customary with her Wild West Marshall appearance.

Cassidy's Hammer and Blasters also reflect her Western heritage. The Sixshooters are two large, iconic revolver handguns with the typical six bullet cylinder. The hammer and sight of each gun is clearly visible, spiking out from the otherwise smooth barrels. The handles of each gun are pale brown wood. Her Rail Hammer is similarly iconic and non-decorative: a simple wooden pole with a standard steel hammer head attached at one end. The hammer's head has one blunt face, plus a curved claw on the other side.

Moveset

For Light Attacks and Aerial Attacks, see individual weapon pages for the Blasters and Hammer

Signature Attacks

Blasters

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min)
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral “Yee-haw!” Cassidy fires her blasters upwards in the air in a diagonal, first one, then the other, slightly in front and then slightly behind. 20.15 to 24.49 22 12 -7 57 65 15 21 18

or

“Draw!” A rapid fast-draw double-blast from Cassidy's pistols in rapid succession – one directly in front, followed by another slightly above. Cassidy charges the move by twirling one pistol, old-west style, building up style points before the hit. 10.73 to 34.80 18 to 34 11 -9 0 or 57 45 or 55 14 7(9)7 19
“Let’s see you dance!” Cassidy wildly fires at the ground on either side of her, starting from a distance away and shooting closer to herself as her shots float her slightly up into the air. 26.51 to 32.22 28 20 -12 to -20 57 67 15 8(3)8(2)12 19

Hammer

Input Description Damage Stun Frame Advantage Force Animation Frame Data (min)
Stun (total) Stun (after hit) Variable Fixed Startup Frames Active Frames Recovery Frames
Neutral The lasso! Cassidy catches anything in a wedge of space forward and above her with her lasso, drawing them close and stopping them with her foot before swinging for the fences with the hammer. Her fastest signature. 15.79 to 19.33 78 66 5 0 or 55 1 or 80 10 12 17

or

A swinging, whirling double-hit with the hammer in a moderately wide range in front of Cassidy, leaving small clouds of dust in its wake. 10.52 to 32.22 18 or 32 14 or 15 -5 or -4 0 or 51 60 or 75 12 2(11)5 18
The twister! Cassidy charges up and turns into a swirling dust twister that rolls horizontally across the stage, sucking up nearly everything in a small, horizontally oblong radius around her before sending them flying diagonally up away from her at the end of the move. 8.76 to 55.42 11 to 47 5 -24 0, 0 or 50 75, 64 or 40 29 42 28

Combos

All combos are subject to change as the game gets tweaked from patch to patch.
For weapon specific combos, please visit the Blasters and Hammer pages. Weapons specific combos can be more useful
Combos highlighted in green are considered Cassidy's most useful or most reliable combos
Weapon Input Opponent Requirements Minimum Dodge Frames Maximum Damage Usage and Notes
Damage Range Reliable Reads
Hammer DLight, NSig Any All - true combo 0 - true combo 24.04 • A true combo at virtually all damage levels, so reliable KO option.
• Non-Sig Hammer combos are sometimes better, but harder.
• Poor damage output and string potential, so not good for building damage quickly.
• Very easy to perform.
Hammer DLight, Jump, GC, SSig Any • Opponent does nothing
• Opponent Spot Dodges
3 (0 vs Spot Dodge) 34.56 • Has more damage and force than the highlighted combo.
• Only do this combo over highlighted one if you're certain of opponent's Spot Dodge.
Hammer NLight, Chase Dodge, NSig 0 only All - true combo 0 - true combo 38.47 • Only possible in certain circumstances, but has strong string potential against opponents on low damage.
• One of the best follow ups to NLight at low damage.
• May still work at more than 0 damage but it is not a true combo
Blasters DLight, SSig 0 to 30 All - true combo 0 - true combo 47.54 • Works reliably at a range of damage levels due to DLight's low variable force.
• Other non-Sig Blasters follow ups can KO sooner or string for longer.
Blasters SAir, SSig 0 to 10 All - true combo 0 - true combo 45.48 ?

Strategy

General

Use of Signatures

Signatures: Cassidy
Blasters Neutral Like many Neutral Sigs, this attack is an anti-air, but a somewhat unusual one. Firstly, the attack hits mostly above Cassidy rather than at a 45-degree angle, allowing her to cover both sides above her. Also, its fast produced hitboxes are fairly short ranged, but last a long time. This means the attack can need careful timing, and is best against opponents looking to get close to Cassidy.
BlastersCassidy2.png
Blasters Side This is a standard Side Sig, but with some key characteristics. Like her Neutral Blasters, the hitboxes are short-ranged, but are produced quickly, and last a long time. The attack is therefore best against opponents looking to get close to Cassidy, and here also makes it good for punishing an opponents dodges/dashes and movements. As above, careful timing is very helpful.
Blasters Down This is an unusual but useful Down Sig. It has decent range both sides of Cassidy, and has high active frames, making it hard for opponents to approach from below or the side. Also, it's downward force vector means it can be a strong Edge Guard Sig if used over the edge. However, this Sig struggles against opponents above Cassidy, and its long start up and recovery frames make it unsafe when it misses.
Hammer Neutral Cassidy has a standard but effective anti-air Neutral Hammer Sig. The most significant aspect of this Sig is its very fast speed, as it is able to grab opponents out of the air before they can react or hit Cassidy first. This makes it a very safe Signature. Also important is that the Hammer DLight perfectly combos into this attack, giving Cassidy a solid KO combo.
HammerCassidy2.png
Hammer Side This Sig, like Cassidy's Neutral Hammer, is very standard but also very fast. Its range is okay, but a player should aim to use the attack's speed to punish an opponent when they make a poor dodge/dash or movement in general. Again, its speed makes it a mostly safe Signature.
Hammer Down This is by far Cassidy's most unusual Signature, and sees limited use. This attacks strongest advantage is its range and surprise factor, which can catch out opponents not expecting such a long ranged and under-used Sig. However, it is under-used is because it is very slow, so can be easily dodged, and is unsafe, especially if Cassidy goes over the edge. Use this Sig sparingly.

Matchup strategy against specific Weapons

To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.

Unarmed

Sword

Hammer

Spear

Blasters

Rocket Lance

Katars

Axe

Bow

Gauntlets

Scythe

Matchup strategy against specific Legends

To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.

Bödvar

Cassidy

Orion

Lord Vraxx

Gnash

Queen Nai

Hattori

Sir Roland

Scarlet

Thatch

Ada

Sentinel

Lucien

Teros

Brynn

Asuri

Barraza

Ember

Azoth

Koji

Ulgrim

Diana

Jhala

Kor

Wu Shang

Val

Ragnir

Cross

Mirage

Nix

Mordex

Yumiko


Skins

Skins: Cassidy
Expand
Collapse
Name & Pic Price Weapon 1 Weapon 2 Chests
Cassidy.png
Classic Cassidy
2300 MammothGold.png
BlastersCassidy2.png
Sixshooters
HammerCassidy2.png
Rail Hammer
N/A
Cassidy Space.png
Space Race Cassidy
140 MammothCoin.png
PistolSpace.png
Space Shooters
HammerSpace.png
Satellite Smash
ChestCyber2.png
Cosmic Chest
Cassidy Hero.png
Masked Hero Cassidy
140 MammothCoin.png
PistolHero.png
Silver Sixshooters
HammerHero.png
Silver Sledgehammer
N/A
Serape Kid Cassidy.png
Serape Kid Cassidy
140 MammothCoin.png
BlastersSerapeCassidy.png
Snake Eyes
HammerSerapeKidCassidy2.png
High Noon
SkysailChestFull.png
Skysail Chest
Cupcake Cassidy.png
Cupcake Cassidy
140 MammothCoin.png
BlastersCupcakeCassidy.png
Dessert Eagles
HammerCupcakeCassidy.png
Face Beater
N/A
CASSIDY High Noon Cassidy Classic Colors.png
High Noon Cassidy
100 MammothCoin.png
BlastersHighNoonCassidy.png
Lawbreakers
HammerHighNoonCassidy.png
The Iron Barrel
N/A
DawnwalkerCassidy.png
Dawnwalker Cassidy
140 MammothCoin.png
WIP.png
Silver Bullets
WIP.png
Steak Driver
ForbiddenChest1.png
Forbidden Chest

Color Variations

For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
Click to see the colors
Cassidy.png Cassidy Blue.png Cassidy Yellow.png Cassidy Green.png
Classic Colors
Starting Color
Blue
Starting Color
Yellow
Starting Color
Green
Starting Color
Cassidy Brown.png Cassidy Orange.png Cassidy Purple.png Cassidy Cyan.png
Brown
Unlock at Level 2
Orange
Unlock at Level 5
Purple
Unlock at Level 10
Cyan
Unlock at Level 12
Cassidy Sunset.png Cassidy Grey.png Cassidy Pink.png Cassidy Red.png
Sunset
Unlock at Level 14
Grey
Unlock at Level 16
Pink
Unlock at Level 18
Red
Unlock at Level 20
Cassidy White.png Cassidy Black.png Cassidy CC.png CASSIDY base Skyforged.png
White
Price: 10000 Gold
(Requires Level 10)
Black
Price: 25000 Gold
(Requires Level 25)
Community
Available only from devs for
contributing to the community.
Skyforged
Price: 2500 Glory
(Requires Level 5)
Cassidy Lovestruck.png CASSIDY base Heatwave.png WIP.png CASSIDY base Haunting.png
Lovestruck
Price: 1500 Gold
(Only during Valhallentine's)
Heatwave
Price: 1500 Gold
(Only during Summer Heatwave)
Home Team
Price: 3000 Gold
(Only during Back To School)
Haunting
Price: 3000 Gold
(Only during Brawlhalloween)
Cassidy Holiday.png
Winter Holiday
Price: 1500 Gold
(Only during Brawlidays)


Trivia

  • Cassidy's default weapons are the Sixshooters (blasters) and the Rail Hammer (hammer).
  • Cassidy's robot name is Cassibot.
  • The giant lumberjack mentioned in Cassidy's wanted poster is likely a reference to Paul Bunyan, a hero from American folklore.
  • Cassidy was one of the first four Legends to be developed for the game, the others being Bödvar, Lord Vraxx and Orion.

Changelog

For changes that applied to weapons rather than individual Legends, see individual Weapon pages.
Click to see changes to this Legend ->
Open Beta
Build Changes
2.73.0 We have shifted power from Cassidy’s downward-directed Blasters Signature into her upward-directed Signature. The hit window for the Down Blasters is now identical for all blasts, allowing a greater degree of counterplay when advancing against this power. The Neutral Blasters, however, was trailing behind other similar options, so we have increased the reward and responsiveness for greater use of this Signature.
 • Cassidy Down Blasters: Reduced hit window of final shot from 12 to 8 to match timing of the previous blasts; Decreased Recover time from 19 to 17.
 • Cassidy Neutral Blasters: Increased Damage from 19 to 22; Decreased Minimum Charge from 8 to 6.
2.68.0 • Cassidy Down Hammer: Fixed a case where the target could be dropped before the final hit. (Credit: Snackxs, NoviBliss)
• Cassidy Side Hammer: Fixed a case where the target could be dropped before the final hit. (Credit: Jaximus)
2.67.0 We have shifted some power from Cassidy’s Side Hammer into her Down Hammer. The Side Hammer is a very fast attack so we have decreased the knockout potential as requested. To compensate, we have decreased the Time to Hit for the Down Hammer, making that attack more responsive in combat.
 • Cassidy Side Hammer: Decreased Force from 54 Variable/75 Fixed to 51 Variable/75 Fixed.
 • Cassidy Down Hammer: Decreased Minimum Charge time from 19 to 17.
2.59.0 • Updated the animation on Cassidy Down Blasters to better display the individual blasts.
2.52.0 Increased travel speed to push effective threat farther forward and make Signature harder to outrun.
 • Cassidy Down Hammer: Slightly increased travel speed throughout the power duration.
2.45.0 • Cassidy Side Blasters: Fixed a case where the target could be dropped before the final hit. (Credit: DRG-Piox)
2.29.0 • Signatures whose travel speed was affected by Dex retain their current travel speed but are no longer affected by stances: Cassidy Down Hammer
2.12.3 Cassidy’s Lasso has been rehitboxed to better follow the animation, giving it a slower Time to Hit but a faster bloom to its maximum threat range. Its Damage has increased slightly.
 • Cassidy Neutral Hammer: Removed hitboxes from initial frame on release, increasing Time to Hit from 7 to 10. Decreased Hit Window from 14 to 12; Increased Damage from 13 to 15.
2.10.0 • Cassidy Neutral Blasters: On first frame of hit window, movement speed is capped at 15.
• Cassidy Side Blasters: On first frame of hit window, movement speed is capped at 15.
• Cassidy Down Blasters: On first frame of hit window, movement speed is capped at 15.
• Cassidy Neutral Hammer: On first frame of hit window, movement speed is capped at 34.
2.9.0 Cassidy had a habit of aiming for the corners of the map with her signatures, which made her have to work harder for kills from the center of the map than her Force would suggest.
 • Cassidy Neutral Blasters: Aimed direction of Force more upward.
 • Cassidy Side Blasters: Aimed direction of Force more horizontal.
 • Cassidy Neutral Hammer: Aimed direction of Force more upward.
 • Cassidy Side Hammer: Aimed direction of Force more horizontal.
2.8.0 • Cassidy Side Hammer: Updated hurtboxes to better match animation.
2.4.0 Cassidy continues to be considered one of the weakest Legends. We're giving her a little more Force and giving her Down Blasters signature some new utility as an edge guard.
 • Cassidy Neutral Blasters: Increased Variable Force from 55 to 57.
 • Cassidy Down Blasters: If the target is far enough below Cassidy, the Force will be directed diagonally downwards; Increased Variable Force from 53 to 57; Shots are hitboxed on both sides for all frames rather than alternating between left and right; Slightly reduced hitbox sizes to better match animation.
2.3.1 Cassidy is one of the weaker legends at the moment, which seems to hold true across winrates, tierlists, community feedback, and usage. We're continuing to make small buffs to her signatures and give more of her quickdraw identity back.
 • Cassidy Side Blasters: Reduced Recover Time from 20 to 18.• Cassidy Down Blasters: Reduced Recover Time from 21 to 19.
2.1.0 Cassidy has fallen pretty heavily out of favor, and doesn't feel like a strong choice at the moment. We're giving a little more of her characteristic quickdraw to a few of her signatures.
 • Cassidy Down Blasters: Slightly reduced Time to Hit.
 • Cassidy Side Hammer: Rehitboxed to better match animation; Slightly reduced Time to Hit.
Closed Beta
Build Changes
1.19.4 It’s time for Cassidy to recover from her low win rate and get back on her horse. For now we're giving her a fairly conservative buff while waiting to see what impact some of the larger dodge and Blaster changes have on her.
 • Cassidy Down Blasters: Slightly increased Force.
 • Cassidy Side Hammer: Slightly increased Force.
1.17.0 Powers that "grab" had logic to prevent them from being interrupted when hit. These cases happen a lot more in 2v2 and can feel broken and unsatisfying. We'll be keeping an eye on these individual moves to see if it becomes too easy to save teammates caught by them.
 • Cassidy Neutral Hammer: Removed period where user cannot be interrupted during grab.
1.14.0 • Cassidy Down Hammer: Rehitboxed to better match animation; Hitboxes are less generous behind Cassidy; Reduced Damage.
• Cassidy Side Blasters: Slightly Increased Time to Hit; Slightly Reduced Damage and Force.
1.13.0 • Cassidy Side Blasters: Slightly decreased Force; Slightly increased Recover Time.
• Cassidy Down Hammer: Increased Recover Time.
1.12.0 • Cassidy Hammer Side and Hammer Down: Made charge up poses less similar for readability.
1.11.0 • Cassidy Side Blasters: Decreased Damage and Force.
1.9.1 • New special buildup sounds for Cassidy, Teros, Gnash, Nai, Scarlet, Sentinel, and Vraxx.
1.7.0 Ada, Cassidy, Lord Vraxx, and Scarlet now have unique powers for all Heavy ground attacks with both weapons.
• New base art for Cassidy.
1.5.2 • Cleaned up Cassidy's Hammer sfx by removing some trailing elements.
1.1.0 • Dragon's Doom: Increased minimum charge time, decreased Force.
1.0.0 • New beefed up fx for Cassidy High Noon.
• Cassidy's Blaster fx no longer flipping on occasion.
Alpha
Build Changes
0.5.0 • Cassidy has had an art rework to better match the other characters and tone of the game.
0.4.0 • 2 Weapons: Each character now has two melee weapons they can use in combat. Picking up a weapon drop randomly gives your character one of their two weapons.
• Cassidy High Noon: Adjusted hitboxes to fix cases where the first shot wouldn't chain into the second.
0.3.0 • Legend specific attacks now activate when pressing the heavy button without a direction. The normal neutral attacks have been moved to the down attack.
0.1.0 • Each Legend in Brawlhalla now has 4 special powers, one for each weapon!
• Each Legend now has different stat allocations.
• New colors and minor costume change for Cassidy to help in-game readability.
0.0.1 • Cassidy is added to the game

See also

External links

References


Brawlhalla Logo.png LEGENDS OF BRAWLHALLA Brawlhalla Logo.png
BödvarCassidyOrionLord VraxxGnashQueen NaiHattori
Sir RolandScarletThatchAdaSentinelLucienTeros
BrynnAsuriBarrazaEmberAzothKojiUlgrim
DianaJhalaKorWu ShangValRagnirCross
MirageNixMordexYumikoArtemisCaspianSidra