Diana

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BowIcon.png BlastersIcon.png
Statistics:
Strength Icon.png Strength: 5
Dexterity Icon.png Dexterity: 6
Armor Icon.png Defense: 5
Speed Icon.png Speed: 6


Diana is a balanced, monster hunter legend legend featuring the Bow and Blasters as her weapons. She can be unlocked for 5400 gold. A fighter of the supernatural from Victorian-era France, she wears a burgundy riding coat over a dark gray french-style waistcoat and a frilled shirt, with a very narrow women's tricorne hat atop her black curly hair. Diana's life hunting monsters has taken her from the darkest caves in the mortal world to the fiery pits of the underworld, until she was offered a place in Valhalla's eternal tournament. She wields a versatile combination of raw fighting ability, and tightly designed custom gadgetry to dominate her foes.

Ruthlessly hunting monsters with elite training, awesome exotic weapons, and a sly smirk. - Mallhalla purchase description

Lore

The Monster Hunter

Our father, who reign eternal in crimson slumber. Please deliver us from Diana. She killed Cytorax and Bob last week, and I think she's back because the building is on fire. - From a hasty prayer by Alan, priest of Belzar

For a thousand years, the Order of the Exalted Lion has defended mundane society from the supernatural with a trademark combination of elite training and exotic weaponry.

As the commander of the Order's hunters, Diana drove Europe's vampire population into exile and eliminated the self-appointed Unseelie Diplomat. She slew the Mad King of Batavia, then slew the Vampire Mad King of Batavia, then finally slew the Ghost Vampire Mad King of Batavia. She is the national hero of Batavia.

But when she uncovered corruption in the Order itself, Diana fell into a trap. Breaking into the chambers of the Supreme Patriarch, Diana was seized by dark magic that drove her into a deathlike sleep. She fought for moments of wakefulness - catching a glimpse of the Order's subbasements, of a winding forest of thorns, and finally of an expanse of darkness filled with screams.

Diana awoke on the shores of Nastrond, a land deep within Helheim. The endless dead sensed the unfamiliar warmth of mortality and swarmed to consume it. And so she fought. She held the damned at bay for eleven day before the Goddess Hel herself found her and ejected the troublemaker. A Valkyrie found Diana lost between worlds, and offered her a place in Valhalla.

In Valhalla, Diana is a ruthless combatant and a force for justice. But she seethes that monsters like Azoth and Mordex are allowed in the warrior's heaven, and plots their destruction.

I need a dozen quicksilver bombs, five quarters of holy water, two hundred silver bullets. And one stake if you've got it. - Diana to Octavius, Quartermaster of the Order

Appearance

A fighter of the supernatural from Victorian-era France, she wears a burgundy riding coat over a dark gray collared french-style waistcoat and a frilled shirt showing underneath it. The waistcoat is cinched with a large-buckled belt, and she wears buckled cavalier boots over gray socks pulled up high over burgundy breeches. To complete her outfit, she wears a very narrow women's tricorne with a silver button pin and a matt silver ball pendant around her neck. Under her hat shows short black hair that is largely cut very close to the head, aside from two curls of hair that frame either side of her face.

DianaFlair2.png DianaFlair1.png
BowDiana.png BlastersDiana.png
Bow
Masterwork Recurve
Blasters
Wheel Locks

Moveset

For Light Attacks and Aerial Attacks, see individual weapon pages for the Bow and Blasters

Signature Attacks

Bow

Input Description Animation Damage Stun Frame Data Notes
Neutral A short, leaping dive accompanied by a twirling, hooking motion with the bow. If she catches and stuns a target with this motion, Diana quickly notches a quicksilver-bomb-tipped arrow and fires it point-blank into the target's body, knocking them down and forwards. 28.8 - 35.0 in 14 hits This move has a deceptively long hitbox on the twirling bow. Gravity canceling this attack off the side of the stage will allow Diana to hit enemies relatively far from the edge.

or

Diana delivers a twirling waltz of pummelling with her bow as she steps forward and strikes at an enemy in front of her in two dancing motions. Carries Diana forward a significant distance. 34.9 - 41.3 in 2 hits This move functions similarly to Teros’ axe side signature, though faster and slightly less powerful. Like Teros’ attack, Diana's twirling renders the hitbox tall and difficult to dodge directly. However, its range relative to Diana's body is short, so be wary of being out-ranged by savvy opponents. Amusingly, this attack can carry her safely across mines if spaced correctly.
Diana delivers a short, twirling upwards gut-stab with the top end of the bow while standing in place. If the attack hits, Diana quickly follows it by shooting the victim point-blank with a grappling arrow and hurling the foe downwards behind her with tremendous force. 21.8 - 26.3 in 3 hits This move is rather short-ranged, and has long windows on startup and a long cooldown window if missed, making it a difficult attack to use safely. The rewards for hitting it, however, are commensurate.

Blasters

Input Description Animation Damage Stun Frame Data Notes
Neutral Diana throws a bladed quicksilver bomb high into the air and shoots it with one of her pistols after the trap stabilizes enough to hover for a split-second. The resulting explosion knocks any victims up and away from her. 29.3 - 33.8 An effective anti-air countermeasure. The attack doesn't charge until the grenade is already out, so the move is easy to predict for you and the foe at the same time. It has a very high angle and tends to launch struck targets upwards, making it a somewhat reliable means of following an up-recovery blaster string if you can GC.

or

Diana quickly dives forward and unleashes a barrage of rapid gunshots at the end of her dive, hitting everything in a low arc ahead of her with small explosions of quicksilver. 25.4-25.7 (depending where in the hitbox it hits) - 31.3 in 1 hit A "reach out and touch someone" move, this attack will close long distances instantly. Still, the move's hitbox is narrow enough and recovery time is long enough – so be aware of the attack’s exact range so that you don't miss.
Diana hides her rear blaster behind her back and fires two short-ranged quicksilver blasts from her front gun in an slow succession - first low, then high. If she manages to strike and stun anyone with either of these blasts, the huntress releases a grappling shot into the enemy from the rear blaster, hooking the target to hurl them down and behind her. 27.1 32.5 in 5 hits The attack has a long hit window, but tends to be obvious and predictable. It makes up for this by being both powerful and disorienting, often capable of knocking out targets at orange health without extra effort. Bear in mind that the follow-up grappling shot will only choose one target within a stack, decided generally by whom the hook hits first, so keep in mind that the move may sometimes grab an unintended target in a close pitched melee, even if your intended target was the one to be hit by the blaster shots.

Combos

Name Inputs What it's useful for Damage Stun Other notes Example video(s)

Strategy

General

Use of Signatures

Matchup strategy against specific Weapons

To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.

Unarmed

Sword

Hammer

Spear

Blasters

Rocket Lance

Katars

Axe

Bow

Gauntlets

Scythe

Matchup strategy against specific Legends

To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.

Bödvar

Cassidy

Orion

Lord Vraxx

Gnash

Queen Nai

Hattori

Sir Roland

Scarlet

Thatch

Ada

Sentinel

Lucien

Teros

Brynn

Asuri

Barraza

Ember

Azoth

Koji

Ulgrim

Diana

Jhala

Kor

Wu Shang

Val

Ragnir

Cross

Mirage

Nix

Mordex

Yumiko

Skins

Survivor Diana
Price: 80 mammoth coins
Bitten Diana
Price: 140 mammoth coins
Wyrmslayer Diana
Price: 140 mammoth coins
Shadowstalker Diana
Price: 140 mammoth coins
Demonkin Diana
Price: 140 mammoth coins

Available only during Brawlhalloween's Season
Elven Ranger Diana
Available only as a random reward from the Dragon's Chest

Color Variations

For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
Blue
DIANA base Blue.png

Starting color
Yellow
DIANA base Yellow.png

Starting color
Green
DIANA base Green.png

Starting color
Brown
DIANA base Brown.png

Requires Level 2
Orange
DIANA base Orange.png

Requires Level 5
Purple
DIANA base Purple.png

Requires Level 10
Cyan
DIANA base Cyan.png

Requires Level 12
Sunset
DIANA base Sunset.png

Requires Level 14
Grey
DIANA base Grey.png

Requires Level 16
Pink
DIANA base Pink.png

Requires Level 18
Red
DIANA base Red.png

Requires Level 20
White
DIANA base White.png

10,000 gold
Requires Level 10.
Black
DIANA base Black.png

25,000 gold
Requires Level 25.
Community
DIANA base Community Colors.png

Available only from
devs for contributing
to the community.
Skyforged
DIANA base Skyforged.png

2500 glory
Requires Level 5
Lovestruck
DIANA base Lovestruck Colors.png

1500 gold
Available only during
Valhallentine's Season.
Heatwave
DIANA base Heatwave.png

1500 gold
Available only during
Summer Season.
Haunting
DianaBaseHaunting.png

3000 gold
Available only during
Brawlhalloween's Season
Winter Holiday
DIANA base Winter Holiday Colors.png

1500 gold
Available only during
Brawlidays Season.


Trivia

  • Diana's default weapons are the Mastercraft Recurve (bow) and the Wheel Locks (blasters).
  • Diana's bot name is DIANDROID.
  • Posted on 3/30/16, Diana's bio is the first to directly announce a then upcoming and existant Legend, Mordex.
  • Diana was introduced to Brawlhalla March 30, 2016.
  • It is potentially questionable as to whether Diana has truly died - while the circumstances that put her in Nastrond could easily mean that when she was defeated by the Patriarch, she was taken into the woods and killed, but her unusual mortality in a land of the dead leaves room for doubt.

Changelog

See also

External links

References


Brawlhalla Logo.png LEGENDS OF BRAWLHALLA Brawlhalla Logo.png
BödvarCassidyOrionLord VraxxGnashQueen NaiHattori
Sir RolandScarletThatchAdaSentinelLucienTeros
BrynnAsuriBarrazaEmberAzothKojiUlgrim
DianaJhalaKorWu ShangValRagnirCross
MirageNixMordexYumikoArtemis