Ember

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BowIcon.png KatarsIcon.png
Statistics:
Strength Icon.png Strength: 6
Dexterity Icon.png Dexterity: 6
Armor Icon.png Defense: 3
Speed Icon.png Speed: 7


Ember is a fast but low defense legend of Brawlhalla featuring the Bow and Katars as her weapons. She can be unlocked for 5400 gold. Ember, born and raised in the magical Fangwild forest, has a forest elf theme in appearance. She wears a patterned, leaf green cloth cape and hood and, while brown and green in color to blend with the woodland, a vibrant flash of color can be seen in Ember's fiery orange hair. Daughter of the Fangwild, Ember fights alongside her trusted forest friends, a wolf called Ash, and a raven named Yarra, together demonstrating her prowess in combat.

The Fangwild's daughter is not to be trifled with. - Mallhalla purchase description

Lore

The Fangwild's Daughter

Scholars propose the Fangwild Forest is a spacetime anomaly much like a black hole. It borders many realities, and in theory travelers might pass through it into other worlds. But they would inevitably be torn to shreds along the way. - Smith's Miscellany Cryptobotanica

No mortal has seen the center of the Fangwild Forest. The magic is too dense, the peril is too deep. Not the elves who live on the edges of the Fangwild. Not the adventurers and fools who brave the forest in search of paths to other universes. Not the ghouls and beasts drawn in by the call of magic. No mortal but Ember.

For thousands of years, Ember hunted the ever-changing paths of the Fangwild. With the wolf Ash and her raven Yarra, she guarded the Fangwild from itself, and protected the bordering worlds from the eldritch wood. She fought the Primordials. She befriended a lonely Minotaur. She rescued a furious Viking lost in deep in the Fangwild's heart. She rode a wild dragon through the maelstrom at the heart of the forest. In ancient days before Valhalla, Fangwild's borders touched even Asgard, and Ember walked with the first warriors among the mighty trees that would form its rafters.

Now, amidst the glory of her afterlife in Valhalla, Ember's mind is fixed on the Fangwild, and the Fangwild mourns its daughter. With Ember gone into Valhalla, the Fangwild has slipped into madness. Twisted and impassable, its wilds threaten to spill out across the many realms it touches. Ember knows there are paths both to and from Valhalla. She fights in the tournament, hoping that in victory she can find a way back and set things right in her forest home.

If I have to separate you two again, neither is staying in the Fangwild. And that goes for every dragon here. - Ember

Appearance

Ember, born and raised in the magical Fangwild forest, has a forest elf theme in appearance. She wears a patterned, leaf green cloth cape and hood that rests on her shoulders and head, leaving slits for her elven ears. Fitting with the colors of the forest is her brown leather body armor, including a chest piece, boots and fingerless gloves that extend down the forearm, typical of an archer's attire. While predominantly brown and green in color, allowing her to blend with the woods of her homeland - a vibrant flash of color can be seen in Ember's fiery orange hair, which shows from under her hood and is held by two golden bands either side of her face.

EmberFlair2.png EmberFlair1.png
BowEmber2.png KatarsEmber2.png
Bow
Fangwild Bow
Katars
Fangwild Thorns

Moveset

For Light Attacks and Aerial Attacks, see individual weapon pages for the Bow and Katars

Signature Attacks

Bow

Input Description Animation Damage Stun Frame Data Notes
Neutral Go, Yarra! Ember takes a short step forward and sends her raven dashing forward, striking anything a short distance ahead and also above. If Yarra strikes something, Ember follows it with a single upwards diagonal shot from her bow. This move comes out quickly, and works well for catching opponents unaware thanks to the wide initial attack. The follow-up shot will not connect if there is a corner of a platform on the way.

or

Go, Ash! Ember summons her wolf Ash, mounting onto it and lunging forward, firing a shot into the ground ahead of her as she does so. Slow but powerful, the attack hits everything in a wide range ahead, despite not carrying Ember very far forward. This attack hits slightly ahead of Ember’s landing position. Works well if you know where you enemy will be; otherwise, it can leave you vulnerable.
Go, Ember! Ember leaps into the air in a short arc and fires her bow directly down into the ground in front of where she was standing a moment ago. If the arrow strikes ground, the impact has a small blast radius. Otherwise, the arrow travels slightly below the “ground level” without a splash radius. When used precisely, this attack can hit an opponent clutching onto a wall, sending them straight down while keeping Ember safe from their attacks. Good for evasion and riposte.

Katars

Input Description Animation Damage Stun Frame Data Notes
Neutral Ember performs a twirling leap into the air, performing a turning swipe with her front katar and then another higher, wider reaching swipe with her rear katar. Carries Ember forward slightly. Good as an anti-air or combo finisher if the enemy really intends to stay close to you. Ember hangs in the air during the attacks, which can scare away some players.

or

Ember lunges forward, delivering a forward horizontal sweep with her rear katar as she leaps. As she turns and lands, she delivers a second, slightly shorter forward horizontal swipe with her front katar as she skids to a halt. Short-ranged, but comes out quickly.
Ember hops back a short distance and crouching down before leaping forward, delivering a powerful cross-strike with both katars that carries her through where she was standing and a short distance ahead, hitting anything in between. This move charges after Ember has hopped back. Quick and functionally pretty similar to Hattori's down sword signature. Good for retreating, or punishing players who are too determined to chase you down. May substitute for a Neutral Light if your enemy is stunned.

Combos

Name Inputs What it's useful for Damage Stun Other notes Example video(s)

Strategy

Ember has a lot of speed and a fair amount of damage and dexterity, but she has the worst defense in the game, what makes the use of dodges essential, while taking advantage on engagement due to her 7 speed,which can be boosted to 8 by using her speed stance, which drains one point from dexterity.

General

Ember is an incredibly hard to use legend, due to her very specific uses to her signatures and very easy to punish movements, and the amount of armor she has.

Use of Signatures

  • Ember's signatures are extremely hard to make use of, they are extremely punishable but are overall very rewarding. Her sigs main uses are to get the enemy when they don't expect and to finish them off.

|

Bow sigs: Side sig: Ember summons her wolf ash, having tiny hitboxes on the start and very low vertical range, while it has an extremely high range horizontally Die to an arrow that is shot in the very last frames. | Neutral sig: Ember summons an eagle that hits gradually on a very long diagonal range, the hitboxes come out firstly very close to her, going to the highest point on the middle and coming back close. To her again, if it hits, Ember then shoots an arrow on the enemy, that launches the enemy on a diagonal line, making this move horrible to finish off enemies on red damage. | Down sig: Ember's jumps on the air and shoots an arrow down, which splashes on the ground and makes a larger hitbox, it is very useful to punish enemies who miss dodged and finishing enemies who are wall hugging, since it launches the enemy both up and down.

Matchup strategy against specific Weapons

To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.

Unarmed

Sword

Hammer

Spear

Blasters

Rocket Lance

Katars

Axe

Bow

Gauntlets

Scythe

Matchup strategy against specific Legends

To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.

Bödvar

Cassidy

Orion

Lord Vraxx

Gnash

Queen Nai

Hattori

Sir Roland

Scarlet

Thatch

Ada

Sentinel

Lucien

Teros

Brynn

Asuri

Barraza

Ember

Azoth

Koji

Ulgrim

Diana

Jhala

Kor

Wu Shang

Val

Ragnir

Cross

Mirage

Nix

Mordex

Yumiko


Skins

Radiant Ember
Price: 80 mammoth coins
Nightshade Ember
Price: 140 mammoth coins
Holly Jolly Ember
Price: 140 mammoth coins

Available only during Brawlidays Season
Grovewarden Ember
Price: 140 mammoth coins
Fangwild Fawn Ember
Available only as a random reward from the Ancient Chest
Star Guardian Ember
Price: 140 mammoth coins
Ember the Hunter
Price: 140 mammoth coins
Meadowguard Ember
Available only as a random reward from the Wild Chest

Colour Variations

For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
Blue
EMBER base Blue.png

Starting color
Yellow
EMBER base Yellow.png

Starting color
Green
EMBER base Green.png

Starting color
Brown
EMBER base Brown.png

Requires Level 2
Orange
EMBER base Orange.png

Requires Level 5
Purple
EMBER base Purple.png

Requires Level 10
Cyan
EMBER base Cyan.png

Requires Level 12
Sunset
EMBER base Sunset.png

Requires Level 14
Grey
EMBER base Grey.png

Requires Level 16
Pink
EMBER base Pink.png

Requires Level 18
Red
EMBER base Red.png

Requires Level 20
White
Ember White.png

10,000 gold
Requires Level 10.
Black
Ember Black.png

25,000 gold
Requires Level 25.
Community
Ember CC.png

Available only from
devs for contributing
to the community.
Skyforged
EMBER base Skyforged.png

2500 glory
Requires Level 5
Lovestruck
EMBER base Lovestruck Colors.png

1500 gold
Available only during
Valhallentine's Season.
Heatwave
EMBER base Heatwave.png

1500 gold
Available only during
Summer Season.
Haunting
EmberBaseHaunting.png

3000 gold
Available only during
Brawlhalloween's Season
Winter Holiday
EMBER base Winter Holiday Colors.png

1500 gold
Available only during
Brawlidays Season.


Trivia

  • Ember's default weapons are the Fangwild Bow (bow) and the Fangwild Thorns (katars).
  • Ember's bot name is Embot.
  • Ember is the second fantasy-themed Legend to be introduced to the game, the first being Teros.
  • In fact, Ember's Lore mentions befriending a lonely minotaur, mostly likely Teros, as well as helping a lost viking, most likely Bödvar, walking with early stone age warriors, most likely Gnash, and stopping fights between Fangwild dragons, likely including Ragnir.
  • Ember is the first legend to be equipped with a bow.
  • Ember's role as steward of the Fangwild seems to go beyond that of a mere protector, as Ragnir's lore suggests that the Feywild is slowly losing it's stability as a place-between-places now that Ember is in Valhalla instead of the Fangwild.
  • Ember's long but finite ("mortal") lifespan of thousands of years suggests that elves in the Brawlhalla universe are extremely long-lived, akin to Tolkien elves.
  • Ember was introduced to Brawlhalla November 11, 2015.

Changelog

See also

External links

References


Brawlhalla Logo.png LEGENDS OF BRAWLHALLA Brawlhalla Logo.png
BödvarCassidyOrionLord VraxxGnashQueen NaiHattori
Sir RolandScarletThatchAdaSentinelLucienTeros
BrynnAsuriBarrazaEmberAzothKojiUlgrim
DianaJhalaKorWu ShangValRagnirCross
MirageNixMordexYumikoArtemis