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SwordIcon.png BowIcon.png
Strength Icon.png Strength: 5
Dexterity Icon.png Dexterity: 8
Armor Icon.png Defense: 4
Speed Icon.png Speed: 5

Koji is a balanced, high dexterity wandering samurai legend of Brawlhalla who uses the Sword and Bow as his weapons. He can be unlocked for 5400 gold. Koji wears clothes typical of a Samuria, including a Shitagi robe and zubon trousers. His black hair is drawn out of the way high on the head, and he nonchalantly and continually chews on a grass straw while demonstrating his epic samurai talents. With a strong sense of ancestry, Koji bears a noble and powerful family name - almost as powerful as the sword that he wields, nicknamed the 'Demon Slaying Sword' for good reason.

One man and the blade of his ancestors against a corrupt empire. You know, basic samurai stuff. - Mallhalla purchase description


The Wanderer, Honor's Blade

For years we knew him in every back alley and gambling house across the empire. Disarmingly humble, a good gambler, only a few of us could see the fierce purpose in his eyes. - Katsu the Blind

As the second son Koji knew he would never take over his father's school or inherit the coveted family sword. Instead he spent his days determined to create his own technique, one without a silly made up name.

Change came quickly. Fearful of "The School of the Demon Slaying Sword," a corrupt Shogun decreed Koji's father and all his students be killed. To save their legacy, Koji was ordered to take the ancestral katana and flee, keeping it safe at all costs.

After many patient and careful years he was ready to reclaim his honor. In an audience with the Shogun he revealed his name and petitioned to reinstate his family's place. The twisted Shogun only laughed. Knowing his fate was sealed, Koji leapt across the hall and cut him down. The stunned chamber guards fell next.

As Koji caught his breath, the palace alarm sounded. A slight man with red eyes rose from the shadows. Introducing himself as a fellow second son, the brother of Kagima offered Koji power untold and a way out. All he needed to do was part with the blade. Koji examined the sword, remembering the stories his father told him as a child. He smiled thinly.

When the 3,000 guards entered the chamber they found the demon's head lying on the floor and Koji rushing towards them sword in hand, boldly carving his path to Valhalla.

Well, I killed her demon husband. So...it's complicated. - Koji, when asked about the ninja Hattori


Being the second Japanese themed in Brawlhalla, Koji appearance reflects his wandering Samurai, or Ronin, style. He wears a typical blue Japanese shitagi, a short Japanese gown, along with an unbound, gray zubon - a Samurai's long trousers. A white himo rope binds his sleeves tightly against his shoulders, allowing him a full range of motion, and an uwa-obi cloth belt hangs only loosely around his waist, also white. On his wrists are tightly bound cloth straps, which are brown in colour. His straight black hair is drawn out of the way high on the head, and he nonchalantly and continually chews on a grass straw while demonstrating his epic samurai talents.

KojiFlair2.png KojiFlair1.png
BowKoji.png SwordKoji.png
Ancestral Blade


For Light Attacks and Aerial Attacks, see individual weapon pages for the Sword and Bow

Signature Attacks


Input Description Animation Damage Stun Frame Data Notes
Neutral Koji delivers three rapid cuts at an upwards angle in quick succession. Striking with any of these stuns the enemy and forces them to take any subsequent cuts, and results in a fourth final, lightning fast cut that propels the enemy up and back, away. A potent aerial cover attack, the move hits far enough out as to make most direct approaches tricky, and its duration makes aggressive dodge-ins a less promising prospect. This signature also hits opponents standing close to, but not on top of Koji, and is the only signature that does so. Be warned that the duration of the move - especially when it has struck an opponent - is fixed, which can leave you vulnerable in group combats such as FFA or 2v2, and if you are interrupted before the final blow can be struck, your opponent will not be launched.


Koji steps forward into a short ranged horizontal cut with his sword, then follows by stepping again into a short ranged downwards overhead cut. This move charges after the horizontal cut. Short ranged but powerful, this is Koji's bread-and-butter sword move, good for both building damage and knocking out opponents. Generally, hitting with the first cut will allow you to hit with the second. However, this move charges after the first cut, allowing you to essentially pause mid-move in order to catch an opponent off-guard if they were able to avoid the first and are anticipating a quick followup.
Koji marks a spot far, far ahead of him with a winking mote of light, then in an instant, dashes across the space and delivers a powerful but extremely short ranged horizontal cut where he had marked. While it looks like Koji simply moves very fast from where he is standing to where he marked, the game actually teleports him (and his hurtbox) from one point to another, and any attacks made on the space between will miss. Naturally, this move covers a long distance, though it has a noticeable cooldown, making it easy to punish if it misses.


Input Description Animation Damage Stun Frame Data Notes
Neutral Koji nocks a single blue flaming arrow and fires it straight up while standing in place. This move reaches far above Koji, allowing it to outrange almost all incoming ground-pound moves - though it has a slight startup time and puts you directly in a ground pound's path if you miss, making anticipation necessary to use it effectively. The move also follows a ground down-light attack reasonably reliably. However, it does not hit any stacked opponents on the ground anymore.


A quick forward roll is followed by a single flaming arrow shot fired straight ahead. This move has approximately the same range as Koji's neutral sig, but forward instead of up. A reliable bread-and-butter type of move, the attack's horizontal launch trajectory makes it a reasonable threat to opponents even at yellow health, and the roll can put Koji immediately closer to an opponent, while also ducking under any moves that would hit at head height. Like his Sword Side signature, this move charges in the middle, after the roll is completed.
SURPRISE! Koji drives his foot into the ground, kicking a previously unseen plank up from the ground in front of him (no matter what he happens to be standing on at the time, including nothing), which whips upwards. If an opponent is caught by this plank, they are knocked up into the air and Koji follows with a diagonal shot that launches the opponent at an upwards 45 degree angle away. Potentially Koji's most dangerous bow attack, this move covers a wide range in front of Koji (including stacked opponents) and can be difficult to dodge through or respond to directly. It only hits in front or on top of Koji however, making it ineffective against approaches from above or below.


Weapon Inputs What it's useful for Damage Stun Other notes Example video(s)
Bow DLight, NHeavy 32.9



Use of Signatures

Matchup strategy against specific Weapons

To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.






Rocket Lance






Matchup strategy against specific Legends

To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.




Lord Vraxx


Queen Nai


Sir Roland

















Wu Shang









Ronin Koji
Price: 140 mammoth coins
Shogun Koji
Price: 140 mammoth coins
Demon Ogre Koji
Price: 140 mammoth coins
Tengu Koji
Price: 140 mammoth coins
Yakuza Koji

Available only as a random reward from the Imperial Chest
Ojiisan Koji
Price: 140 mammoth coins

Colour Variations

For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
Koji base Yellow.png

Starting color
Koji base Green.png

Starting color
KOJI base Brown.png

Starting color
KOJI base Orange.png

Requires Level 2

Requires Level 5

Requires Level 10

Requires Level 12
KOJI base Sunset.png

Requires Level 14
KOJI base Grey.png

Requires Level 16
KOJI base Pink.png

Requires Level 18
KOJI base Red.png

Requires Level 20
Koji White.png

10,000 gold
Requires Level 10.
Koji Black.png

25,000 gold
Requires Level 25.
Koji CC.png

Available only from
devs for contributing
to the community.
KOJI base Skyforged.png

2500 glory
Requires Level 5
KOJI base Lovestruck Colors.png

1500 gold
Available only during
Valhallentine's Season.
KOJI base Heatwave.png

1500 gold
Available only during
Summer Season.

3000 gold
Available only during
Brawlhalloween's Season
Winter Holiday
KOJI base Winter Holiday Colors.png

1500 gold
Available only during
Brawlidays Season.


  • Koji's weapons are the Yumi (bow) and the Ancestral Blade (sword).
  • Koji's bot name is Mechoji.
  • Koji is the second Japanese-themed Legend to be introduced into the game, the first being Hattori.
  • Koji and Hattori existed during the same time period, and are acquainted prior to Valhalla due to his killing of her demon husband.
  • Koji's death is also the second time a Legend's death and ascension to Valhalla have been openly hinted at, the first being Sir Roland.


See also

External links


Brawlhalla Logo.png LEGENDS OF BRAWLHALLA Brawlhalla Logo.png
BödvarCassidyOrionLord VraxxGnashQueen NaiHattori
Sir RolandScarletThatchAdaSentinelLucienTeros
DianaJhalaKorWu ShangValRagnirCross