Mordex is a high speed werewolf Legend featuring the Scythe and Gauntlets as his weapons. He can be unlocked for 5400 gold. Mordex's appearance is overwhelmingly lupine, due to his werewolf form, as can be seen from his snout, pointed ears and snarling teeth. However, Mordex the Werewolf was once the human Octavious Mordex, as he sports a dark blue waistcoat and trousers. However, each piece of clothing is torn, as if burst when the man transformed into the beast. In the eternal tournament, Mordex finds himself in his true form - the wolf - and fights with an animals strength, ruthlessness, and bloodthirstiness.
On the coldest and darkest nights his hunger grows fierce! - Mallhalla purchase description
And to think my Order's own quartermaster, Octavius Mordex, was a strinking werewolf all along. – Diana, telling Ada the story of her betrayal
It is not easy to become a lycanthrope on purpose. A werewolf bite rarely works, because the bite is almost always followed by being eaten by a werewolf. So when Octavius Mordex, Master Hunter of the Order of the Exalted Lion, was ordered to take his team into the frozen north to hunt down a plague of werewolves and frost giants, he knew he had to plan his treachery carefully.
Mordex had wormed his way into the noble Order not to do good, but to get closer to the monsters whose powers he so desired. He overthrew the Cult of the Ice Witch but reported their Tome of Rituals "lost in the fire". He destroyed the Wraith of Darkmoor but secretly took the fiend's great scythe Cull for himself. And now he saw his chance to gain power of a whole new sort.
A year later, Mordex returned from the north with a tale of horror and victory. Trapped in an unholy ice storm, his team surrounded by werewolves and giants, he told a tale of starvation, desperation, and heroic battle. He was the only survivor. No one questioned that Mordex himself seemed quite well fed.
Acclaim and promotion followed. Soon, only the vigilance of another hunter, Diana, stood between him and his ultimate target: the Geminius Virens - a cursed artifact hidden in the deepest vaults of the Order. Calling on dark magic, he ambushed Diana and escaped with his prize.
In Valhalla, Mordex is horrified and delighted to find monster in his true form. Valhalla forms strange alliances, and Mordex finds himself in accord with the likes of Thatch and Azoth, much to the fury of his nemesis.
Yeah, well, she should have suspected something when she found me sleeping under the porch. – Mordex
As he was brought into the Valhalla in his monster form, Mordex's human aspect remains unknown. However, his werewolf appearance is dominated by lupine features: a snarling wolf's head and snout, a body covered in dark gray-blue fur with a lighter gray face and undercoat, digitigrade legs, and prominent fangs, claws and a tail. He retains a humanoid posture, as well as a set of thick, human-like brows and glaring, icy blue eyes. Alongside these remnants of his former humanity, he wears the shredded remains of his clothes from before his turning, namely a loosely hanging faded blue vest (or perhaps, an extremely ruined empire shirt), a pair of thin, slightly darker but equally faded breeches bursting at the seams from being too short and thin to contain Mordex's legs, and dull yellow strap belts.
Important: Active Input mechanic
Some of Mordex’ signatures feature “Active Input” (as marked below). By inputting a new direction before the second hit of these attacks, you can change the final attack’s force, direction of force, and follow up potential. (Note: you can input the second directional input immediately after the first.)
For convenience, the directions for Active Input will be marked as “Hold Forward” in relation to Legend’s facing at the moment of the move. If you release any directional buttons or input the direction that is not marked in the list, the “Neutral” condition is executed by default.
|Neutral||Mordex sweeps up and above with a tremendous claw made of cold, cold ice. If it strikes the enemy, the werewolf punishes the victim with a swing of the scythe, knocking them up and away.||A good one-two anti-air attack with a wide and slightly lingering hitbox. It will not hit anyone standing too close to Mordex, but it works wonders against an aerial opponent when used and positioned properly.|
|Mordex steps slightly forward, envelops his scythe in freezing ice, and then briefly dashes forward before suddenly stopping to a halt and swinging the weapon forward. As he does that, the ice bursts from the scythe into three sharp spikes which slam and knock away the enemies before shattering.||An incredibly versatile and useful attack that many enemies will have difficulty to avoid properly. The short dash is surprisingly fast, the ice spikes linger slightly and hit quite far away -- around 2-3 Legend widths. This move allows Mordex relative safety from the forward direction while easily countering any running attack he may be facing. Watch out for throws and attacks from above.|
|↓||Mordex hops back and gets on all fours, as his scythe turns into chilling ice in his hand. In the blink of an eye, he moves forward and swings the weapon, stunning and dazzling the enemy with the power of the blizzard. Any unfortunate enemy struck by the scythe is frozen helpless, ready to be finished off by the werewolf’s follow-up attack.
Active Input - Neutral: Mordex sizes up the helpless enemy with his gaze before throwing the foe behind him like a dirty rag.
Active Input - Hold Forward: Mordex swings the skewered enemy around on his scythe and sends him flying forward.
|Quite fittingly, this Scythe Signature features the Active Input mechanic and changes depending on what directional key you’re holding right after the first hit connects. It easily combines the “hooking” mechanics of Bodvar and Scarlet’s Hammer signatures into a single attack. While being an excellent dodge-and-counter move, it may be particularly dangerous when gravity-cancelled or used for ledge guarding if executed correctly. Moreover, the attack will strike anyone standing next to Mordex before he moves away.|
|Neutral||Mordex hops up and backwards, hovering on a small whirlwind. When the time is right – be it right after his jump or when he almost touches the ground – he leaps forward, swiping away the enemy ahead of him with his rear paw.||Very similar to Cross’ Gauntlets Neutral Sig, this signature’s range and travel path changes depending on how long you charge the attack. When gravity-cancelled or released immediately, it becomes a high-hitter that may counter very jumpy enemies. When held for a long time, it turns into a slow but very satisfying retreat-and-counter move that works perfectly against an enemy’s failed signature. Position and time it cautiously.|
|Mordex brings his gauntlets down to the ground as he imbues them with icy spikes, then pounces forward and shows the enemy that ice can cut really deep – in a swift, two-handed downward swipe.||Works pretty much like Asuri’s Katar Forward Sig, except Mordex attacks with a single, though quick and wide strike. Will not hurt anyone standing close to him. Good bread-and-butter attack when spaced accordingly, and may work wonders when slide-charged off the ledge.|
|↓||Mordex howls as his gauntlets grow long, sharp icy spikes, then very quickly dashes forward and snaps any victim that was too slow.
Active Input - Neutral: Mordex lobs the frozen and helpless victim upwards, ready for more pummeling.
Active Input - Hold Forward: Mordex leaps forward, the victim held firmly in his grasp, and slams the enemy down and forward on the ground -- or into the pit.
|Let’s repeat it again: this Gauntlets Signature features Active Input! Even worse, it is literally lightning-fast when released, though it requires some spacing to connect. Perfect for punishing in close range or finishing off an enemy trying to return onto the stage.|
|Weapon||Inputs||What it's useful for||Damage||Is it a true combo?||Other notes||Example video(s)|
|Scythe||SLight, NSig, (optional: SLight, NLight, NSig)||Damage/Knockout||Not true but if inputed fast, very hard to dodge||Hard to be punished due to upward swing|
Use of Signatures
Matchup strategy against specific Weapons
- To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.
Matchup strategy against specific Legends
- To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.
- For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
| Classic Colors
Unlock at Level 2
Unlock at Level 5
Unlock at Level 10
Unlock at Level 12
Unlock at Level 14
Unlock at Level 16
Unlock at Level 18
Unlock at Level 20
Price: 10000 Gold
(Requires Level 10)
Price: 25000 Gold
(Requires Level 25)
Available only from devs for
contributing to the community.
Price: 2500 Glory
(Requires Level 5)
Price: 1500 Gold
(Only during Valhallentine's)
| Lucky Clover
Price: 1500 Gold
(Only during St. Patrick's Day)
Price: 1500 Gold
(Only during Summer Heatwave)
| Home Team|
Price: 3000 Gold
(Only during Back To School)
Price: 3000 Gold
(Only during Brawlhalloween)
| Winter Holiday|
Price: 1500 Gold
(Only during Brawlhallidays)
- Mordex's weapons are named Cull (Scythe) and the Rippers (Gauntlets).
- Mordex's bot is named M0R-D3X.
- Mordex's existence was long alluded to in the bio text of Diana, who was released a full year before Mordex would be released, leading to a fair amount of speculation and wonderment on Mordex's nature, and his role in the game.
- For changes that applied to weapons rather than individual Legends, see individual Weapon pages.
|Click to see changes to this Legend ->|
|3.14.0||We have adjusted the force on Signatures that significantly provide positional advantage by swapping player’s relative locations, primarily those that can be used to easily reverse edgeguard scenarios or when cornered near the edge of a platform. Several of these have had power shifted into other areas of their kit in compensation if the adjustment to their reward was found to offset the Legend’s total power too greatly.|
• Mordex Down Scythe: Decrease Force of the backwards version from 60 Fixed/47 Variable to 57 Fixed/43 Variable.
• Mordex Neutral Scythe: Increased Damage from 23 to 25.
|2.77.0||The following Signatures have all received adjustments to their speed bonuses gained when performed from a dash or chase dodge. They have been brought in line with other comparable Signature attacks:|
• Mordex Side Gauntlets
• Mordex Down Gauntlets
|2.57.0||The leap height of Mordex’s Side Fists requires more time to punish than comparable Signatures. We’ve dialed up the Recover Time and changed the movement arc after the Hit Window slightly to keep behavior for when Mordex leaves Recover consistent.|
• Mordex Side Fists: Increased Recover Time from 25 to 29; Adjusted movement after the Hit Window so that Recover Time still ends the frame Mordex touches the ground.
|2.56.0||We have a few more adjustments for Mordex’s new-release time period, primarily focused on the reward of Signatures with a high degree of built-in movement. The Force on his Side Gauntlets and Down Scythe have been reduced to better match other similar powers, and a larger difference has been created between the directional options of the Down Scythe to emphasize map location when choosing between the two.|
• Mordex Down Scythe: Decreased Force on default behavior from 51 Variable/60 Fixed to 47 Variable/60 Fixed; Decreased Force on forward input version from 50 Variable/60 Fixed to 44 Variable/60 Fixed.
• Mordex Side Gauntlet: Decreased Force from 57 Variable/72 Fixed to 54 Variable/70 Fixed.
|2.55.0||Mordex is up for his post-release adjustments, and we have increased the recover time on miss for his Down Signatures based on your feedback. The Down Scythe in particular could be followed too quickly on miss with another attack when considering the potential reward of this Signature, while the Down Gauntlets has received a smaller increase to recover time due to its shorter range and one-directional movement.|
• Mordex Down Scythe: Increased total Recover Time on miss from 20 to 23.
• Mordex Down Gauntlets: Increased total Recover Time on miss from 18 to 19.
• Fixed Mordex Deal With It Shades placement. (HF 2.54.1)
• Fixed all missing gauntlet views for Mordex animations. (HF 2.54.1)
• Fixed a bug that could cause Mordex Side Scythe’s hitboxes to become detached from the fx location on wall collision. (HF 2.54.1)
• Fixed a client crash bug when a Mordex grab ended in a strange state. (HF 2.54.1)
|2.54.0||• New Legend – Mordex!|
|LEGENDS OF BRAWLHALLA|
| Bödvar • Cassidy • Orion • Lord Vraxx • Gnash • Queen Nai • Hattori |
Sir Roland • Scarlet • Thatch • Ada • Sentinel • Lucien • Teros
Brynn • Asuri • Barraza • Ember • Azoth • Koji • Ulgrim
Diana • Jhala • Kor • Wu Shang • Val • Ragnir • Cross
Mirage • Nix • Mordex • Yumiko • Artemis • Caspian • Sidra
Xull • Kaya • Isaiah