Ragnir

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ValAvatar3.png Val Legends Cross CrossAvatar2.png
RAGNIR base Classic Colors.png

KatarsIcon.png AxeIcon.png
Strength Icon.png Strength 5
Dexterity Icon.png Dexterity 6
Armor Icon.png Defense 6
Speed Icon.png Speed 5

Ragnir is a balanced dragon legend who uses the Katars and Axe as his weapons. He can be unlocked for 5400 gold. A full building-sized dragon compressed into the size and shape of a human, Ragnir's draconian origin is seen in his fiery red scales, curved ashen horns and toothy, snouted head. Ragnir brings a dragon's rage, speed and, much more noticably, fire breath to Valhalla's eternal tournament, using these in conjunction with the sheer joy of battle to best his opponents. He may be in an unfamiliar form, but in no form is a dragon ever to be trifled with.

Everything you love about dragons in a fight size package. - Mallhalla purchase description

Lore

The Dragon

A dragon who takes human form to compete? How is that fair?
How is that human form?
I know, right? It still breathes fire. Things are really slipping around here. - Ada, Jhala and Cassidy, eating lunch

Ragnir Malakkir Rex is an apex predator, a dragon ninety feet long in his natural form. He hunted the Fangwild Forest and its neighboring lands, and everything he met was prey or plunder.

The first years after Ember's disappearance from the Fangwild were good for the dragons. Without its heart, the eldritch forest descended into chaos, opening paths to new lands to ravage. Ragnir's favorite entrance to a new land was to emerge from an erupting volcano silhouetted against gouts of lava. In fire and battle, Ragnir's hoard grew. He collected mountain hearts from unlucky dwarf kings. He wrested so much gold from the Madman of Barbados that he is the pirate's Moby Dick. His Fangwild lair grew so vast it was mistaken for a city of gold.

But now under mysterious assault, the forest is knotting itself into pure madness, and disaster looms. Ragnir knows the Fangwild's only hope is to restore its Heart, and he journeyed to Asgard to bring Ember back. To that end he takes humanoid form and fights in the Tournament, reveling in the battle. At night he reverts to dragon form, soaring over Asgard to find the path back to the Fangwild or just eat Odin's sheep.

The Fangwild is collapsing. Enemies strike from all directions, even this one. There's more going on in Asgard than you know. I just fought a feathered serpent in the hall. - Ragnir to Ember

Appearance

A full building-sized dragon compressed into the approximate size and shape of a human, Ragnir sacrifices some aspects of his dragon form while keeping other physical draconian traits. He keeps his fiery red outer-body scales and tan underbelly, as well as his curved ashen horns and toothy, snouted head, but trades away his wings and fully formed dragon-limbs for much smaller, clawed hands and short legs. His feet, however, distinctly betray his lizard-like origin, as they curve from the knee to his hooked toes, making lower legs completely obsolete. He is otherwise unarmored, save a pair of gray scale pauldrons on his shoulders, and a gray scale cingulum around his waist covering a pair of similarly gray shorts.

RagnirFlair.png
KatarsRagnir.png AxeRagnir.png
Katars
Dragon Scale Katars
Axe
Dragon Axe

Moveset

For Light Attacks and Aerial Attacks, see individual weapon pages for the Katars and Axe

Signature Attacks

Katars

Input Description Animation Damage (against an opponent with 5 defence) Stun Frame Data Notes
Neutral Ragnir does a short hop into the air, spewing fire from his mouth in a short puffing arc above and slightly in front of him. If an opponent or opponents are struck by the flame, Ragnir drifts up further and follows with a fast downwards strike with both katars, knocking the opponent downwards and away. This move shifts Ragnir forward slightly. A good anti-air move. Its original fire blast hitbox is quite vertical in its shape, allowing to catch aerial approaches more easily.

or

A quick forward dash is followed by a leaping horizontal lunge with both katars pointed forward - Ragnir ignites both katars with his flame breath as he leaps then slices the curtain of flame open at the apex of the lunge, producing an arcing shape. This move strikes twice in rapid succession, first during the lunge and again when Ragnir slices outwards. Like Azoth's axe side sig and Val's sword side sig, this move covers some distance before the actual attack comes out, meaning opponents close to Ragnir won't be hit. Can also be used for repositioning.
Ragnir hops up into the air and spits a quick blast of flame a modest distance in front of him. If there is no ground where the flame hits, the burst of flame extends slightly lower than it otherwise would. This move carries a tremendous amount of force, comparatively, and moves Ragnir forward ever so slightly. Great for edge guarding, and comes out lightning-fast. Has long cooldown after the attack and requires good positioning, but can be incredibly useful because of its speed.

Axe

Input Description Animation Damage (against an opponent with 5 defense) Stun Frame Data Notes
Neutral An arcing curtain of flame-breath, emitted over Ragnir's head, from front to back. If opponents are struck by the flame, Ragnir follows with a vicious slapping chop upwards with the axe, knocking them up and away. Similar to Jhala's Sword neutral signature in that the attack does not hit anyone directly in front of him – only above. However, Ragnir’s attack covers a wider area.

or

Ragnir leans back and ignites his axe with his fiery breath before performing a short, leaping overhead chop with the now flaming weapon, impacting with a splash of flames. If there is no ground underneath where Ragnir lands, the move follow through in a circular arc below Ragnir, and there is no splash of flames. Somewhat resembles Barraza’s Axe down signature, but is designed to be used in offense rather than defense. The splashing flames may knock an opponent backwards rather than forwards if they are standing very close to Ragnir.
DRAGON'S FIRE! Ragnir leans forward and spews a gout of continual flame in front of him. Anything struck by the flame is lit on fire and subsequently struck by a slapping upwards chop from Ragnir's axe, knocking them upwards and back. This move attacks continually while charging, similar to Ulgrim's lance down sig chainsaw attack. Just like Ulgrim’s attack, this move hits while it’s charging, not when it’s released, making it a good confusion move. However, it must be used extremely carefully because the burst of flame is closer to the ground. Try slide-charging it off the ledge for style points and better coverage.

Combos

Weapon Inputs What it's useful for Damage Stun Other notes Example video(s)

Strategy

General

Use of Signatures

Matchup strategy against specific Weapons

To add strategy text for a Weapon when editing, simply add the name of the weapon after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Spear = Watch out for the ground pound!). If text already exists, use the existing field.

Unarmed

Sword

Hammer

Spear

Blasters

Rocket Lance

Katars

Axe

Bow

Gauntlets

Scythe

Matchup strategy against specific Legends

To add strategy text for a Legend when editing, simply add the name of the Legend after a "|" within the Template brackets on a new line, followed by " = " and then your text (ex: |Cassidy = Watch out for her down sig!). If text already exists, use the existing field.

Bödvar

Cassidy

Orion

Lord Vraxx

Gnash

Queen Nai

Hattori

Sir Roland

Scarlet

Thatch

Ada

Sentinel

Lucien

Teros

Brynn

Asuri

Barraza

Ember

Azoth

Koji

Ulgrim

Diana

Jhala

Kor

Wu Shang

Val

Ragnir

Cross

Mirage

Nix

Mordex

Yumiko

Skins

Celestial Ragnir
Price: 140 mammoth coins
Mecha Ragnir
Price: 140 mammoth coins
Ashen Ragnir
Price: 140 mammoth coins
Nightshade Ragnir
Price: 140 mammoth coins
Dark Depths Ragnir

Available only as a random reward from the Sunken Chest
Sobek Ragnir
Price: 140 mammoth coins

Color Variations

For a breakdown of level requirements for colors by legend, see Progression. For Legend Skin color variations, see individual Skin pages, above.
Click to see the colors
RAGNIR base Classic Colors.png RAGNIR base Blue.png RAGNIR base Yellow.png RAGNIR base Green.png
Classic Colors
Starting Color
Blue
Starting Color
Yellow
Starting Color
Green
Starting Color
RAGNIR base Brown.png RAGNIR base Orange.png RAGNIR base Purple.png RAGNIR base Cyan.png
Brown
Unlock at Level 2
Orange
Unlock at Level 5
Purple
Unlock at Level 10
Cyan
Unlock at Level 12
RAGNIR base Sunset.png RAGNIR base Grey.png RAGNIR base Pink.png RAGNIR base Red.png
Sunset
Unlock at Level 14
Grey
Unlock at Level 16
Pink
Unlock at Level 18
Red
Unlock at Level 20
RAGNIR base White.png RAGNIR base Black.png RAGNIR base Community Colors.png RAGNIR base Skyforged.png
White
Price: 10000 Gold
(Requires Level 10)
Black
Price: 25000 Gold
(Requires Level 25)
Community
Available only from devs for
contributing to the community.
Skyforged
Price: 2500 Glory
(Requires Level 5)
RAGNIR base Lovestruck Colors.png RAGNIR base Heatwave.png RagnirBaseHaunting.png RAGNIR base Winter Holiday Colors.png
Lovestruck
Price: 1500 Gold
(Only during Valhallentine's)
Heatwave
Price: 1500 Gold
(Only during Summer Heatwave)
Haunting
Price: 3000 Gold
(Only during Brawlhalloween)
Winter Holiday
Price: 1500 Gold
(Only during Brawlidays)


Trivia

  • Ragnir's default weapons are the Dragon Scale Katars (katars) and the Dragon Axe (axe).
  • Ragnir's bot name is Ragnobot.
  • Ragnir is the second Legend to hail directly from the Fangwild, the first being Ember. Naturally Ragnir's lore is tied closely to both Ember and the Fangwild.
  • Ragnir is also the fourth Legend to have entered Valhalla explicitly without passing away, after Bodvar, Orion and Kor. Fifth if one also counts Diana.
  • Ragnir is the only legend to have Dexterity and Armor as their highest stats, although neither of them are especially high.

Changelog

For changes that applied to weapons rather than individual Legends, see individual Weapon pages.
Click to see changes to this Legend ->
Open Beta
Build Changes
2.44.0 We have increased the minimum charge on Ragnir’s Side Katars to be closer to other similar Signature attacks. It still covers a great deal of ground quickly, but there is more time for the audio and visual cues to play before it is active.
 • Ragnir Side Katars: Increased Minimum Charge from 4 to 7.
2.38.0 Ragnir’s Side Katar signature is a defining part of his kit, and a little too overturned compared to the capabilities of other Legends. These changes should make it easier to punish, and bring the damage in line with its utility.
 • Ragnir Side Katars: Increased Fixed Recover time from 18 to 20 when ending on the ground and from 15 to 17 when ending in the air; Decreased Damage from 22 to 20.
2.33.0 Ragnir’s Side Katar covers a great amount of distance relatively quickly, so we are keeping the utility while decreasing the damage and force.
 • Ragnir Side Katar: Decreased Damage from 24 to 22; Decreased Variable Force from 51 to 49; Increased Fixed Recovery from 13 to 15.
2.30.0 • Ragnir the Dragon has Entered Brawlhalla!

See also

External links

References


Brawlhalla Logo.png LEGENDS OF BRAWLHALLA Brawlhalla Logo.png
BödvarCassidyOrionLord VraxxGnashQueen NaiHattori
Sir RolandScarletThatchAdaSentinelLucienTeros
BrynnAsuriBarrazaEmberAzothKojiUlgrim
DianaJhalaKorWu ShangValRagnirCross
MirageNixMordexYumikoArtemisCaspian