Stats

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Each Legend has four stats that help define the Legend and make them unique beyond their weapon selection.

Each stat is measured on a scale of 1-10, with 10 being the highest. Stats may be modified up and down using Stances, but no stat is naturally above 8, or below 3. With stances, no stat can be above 9, or below 2.

Every Legend has the same total of 22 stat points.

Legend Stats Table

Use this table to filter the list of legends.
Once a value is selected all legends that do not apply will be filtered out.
One value can be selected for each stat (or low/high which are bellow 5 and above 6 respectively).
Up to all four stats can be filtered but do not have to be.
To remove a filter simply press the button again to reset that stats filter.

Strength
Low
3
4
5
6
7
8
High
Dexterity
Low
3
4
5
6
7
8
High
Defense
Low
3
4
5
6
7
8
High
Speed
Low
3
4
5
6
7
8
High
Name Strength Dexterity Defense Speed
Bödvar 6 6 5 5
Cassidy 6 8 4 4
Orion 4 6 6 6
Lord Vraxx 4 8 4 6
Gnash 7 3 5 7
Queen Nai 7 4 8 3
Hattori 4 6 4 8
Sir Roland 5 5 8 4
Scarlet 8 5 5 4
Thatch 7 5 3 7
Ada 6 7 3 6
Sentinel 5 4 7 6
Lucien 3 5 6 8
Teros ̈8 3 6 5
Brynn 5 5 5 7
Asuri 4 7 5 6
Barraza 6 4 8 4
Ember 6 6 3 7
Azoth 7 5 6 4
Koji 5 8 4 5
Ulgrim 6 3 7 6
Diana 5 6 5 6
Jhala 7 7 3 5
Kor 6 5 7 4
Wu Shang 5 7 5 5
Val 4 5 6 7
Ragnir 5 6 6 5
Cross 7 4 6 5
Mirage 7 6 4 5
Nix 4 5 7 6
Mordex 6 4 5 7
Yumiko 4 7 4 7
Artemis 5 5 4 8
Caspian 7 5 4 6

Strength

Affects how much damage is dealt by the Legend, along with how much force their attacks have. Higher Strength means opponents fly farther and take more damage for the same attack compared to Legends with lower strength. Signatures moves have unique damage and force values and are naturally unaffected by Strength.

Legends With High Strength
Legends With Low Strength

Dexterity

Indirectly affects attacking speed - a Legend with high dexterity will have a shorter recovery time after an attack finishes, allowing for quicker successive attacks, as well as a shorter minimum charge time for Heavy attacks, allowing for faster execution. Shorter recovery time only affects different attacks - using the same attack again and again in succession will demand a minimum recharge time, to encourage variety. Signature moves also have a minimum 10-frame cooldown, even between different signatures, which is unaffected by Dexterity, though the speed with which a Legend can use a light attack after a Signature move is affected. Dexterity also does not affect the use of chase dodges of dodge cancel attacks.

Legends With High Dexterity
Legends With Low Dexterity

Defense

Affects how much damage a Legend takes from all attacks, as well as how far the Legend flies when struck. High Defense means less damage, and less fly distance compared to those with low defense.

Legends With High Defense
Legends With Low Defense

Speed

Affects how quickly the Legend is able to move around the battlefield when running and jumping. Movement during attacks and dodges is also affected. Does not affect attack speed, nor dodge duration.

Legends With High Speed
Legends With Low Speed

Raw Numbers

Recovery: Amount of impulse time 0.384 lost per game tick.


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